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Photon 1 Sci-Fi Rifle

Game-ready Sci-fi Rifle
Using a reference image. I used a boolean workflow to model the rifle in Blender. Afterward, I reduced the polycount by using the MAD-T (Modeling, Automation, Decimation, and Triangulation) to bring the asset to the game-ready polycount. Next, I UV unwrapped the rifle to a state where all the UVs do not have clipping. Exporting from Blender I used Marmoset to bake the UV, AO, and Curvature as I believe this software is the best for the task. importing to substance I textured the gun using ID vertex to streamline the process while also allowing for future changes if needed. Exporting textures Blender to render the scene lastly, photo render the final image in Photoshop.

HighPoly: 200,000 tri
Lowpoly: 120,086 tri